Version 1.0.0
- Initial release of Neon Racing.
- Single-production-domain activation and licence key included.
3D arcade racer with drifting, nitro and three rival cars — three.js

THE PRODUCT
Neon Racing is a complete arcade racing game for the browser. Drive a glossy sports car around a golden-hour island circuit with beaches, palms, grandstands, tyre walls and a start gantry, rendered in real-time 3D with soft shadows. Three rival cars — Viper, Volt and Blaze — race on their own racing lines, ease off or push to keep the race close, and fight for every position.
The ZIP contains the full game: a start menu with three difficulty levels, start lights, three-lap races with lap times and best lap, a drift system that charges a mini-boost (cyan, magenta, gold), a nitro bar filled by drifts and boost pads, live standings, a mini-map, a speedometer, finish card and results. Touch buttons appear automatically on phones; the engine sound cross-fades with speed and the graphics quality adapts to slow devices. Without WebGL the same race runs in a top-down 2D view.
The circuit is a list of control points, so you can design new tracks in minutes; car speed, grip, drift and boost values, the rival names, colours and skills are constants at the top of game.js. Everything is self-hosted (three.js included) with no external requests.
WHAT’S INSIDE
Arcade handling with real racing lines.
A sunny coastal circuit.
TRY BEFORE YOU CHOOSE
The real product, running right here. Sample data is for demonstration.
RELEASE HISTORY
No server code and no database: it is static HTML, CSS and JavaScript on any web host. Production use needs the included licence activation (one HTTPS check from the browser).
No. The best lap and best score are stored in the player's browser (localStorage). There are no accounts, no online features and no ads.
Yes. The menu texts and colours are in index.html, the track, cars and physics are constants at the top of game.js, and all models, textures and sounds are plain files you can replace.
Yes — touch, mouse and keyboard controls, portrait and landscape, high-DPI screens.
Both cover ONE production domain per purchase. Licence = one end product on that domain. Full source adds editable-source rights plus white-label, paid and SaaS use on that domain. Neither allows reselling the game or its source, and neither is an unlimited-installation licence.
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