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Source includedMade by Vortaxis Studio

Neon Merge

Drop, match and merge glowing orbs — HTML5 physics puzzle

THE PRODUCT

A closer look.

Neon Merge is a complete, polished drop-and-merge puzzle game for the web. Players aim and drop glowing candy orbs into a glass jar; when two orbs of the same kind touch they merge into the next, bigger orb. Eleven tiers lead from a tiny Spark all the way to the Supernova, and fast merges in a row build a combo multiplier.

Inside the ZIP is the full game: start menu, how-to-play card, an animated first-run hint, Pop and Shake power-ups earned by scoring, a danger line with warning, game-over card with biggest orb, merges and best combo, pause, sound toggle and a best score saved on the device. Physics run on the proven matter.js engine at a fixed 120 Hz step, and the orbs, particles and nebula backdrop are drawn on a high-DPI canvas.

The whole game is one HTML file plus matter.js, a background picture and ten sound files. Orb names, colours, sizes and patterns are a single TIERS table; jar size, gravity and the danger line are constants next to it, so reskinning it as fruit, planets or your own mascots is quick.

WHAT’S INSIDE

Built for the details.

Gameplay

Easy to learn, hard to put down.

  • Drop and merge with real physics
  • 11 tiers up to the Supernova
  • Combos, Pop and Shake power-ups
  • Danger line and game-over stats
Polish

Ready for players on every screen.

  • Candy orbs with faces, particles and rings
  • Music and sound effects
  • Portrait and landscape, touch, mouse and keys
  • Best score saved on the device
Inside the ZIP
  • Complete game folder (game/)
  • matter.js physics (MIT)
  • Self-hosted fonts
  • Offline documentation, v3 licence and activation files

In the picture.

TRY BEFORE YOU CHOOSE

See it in action.

The real product, running right here. Sample data is for demonstration.

vortaxis.com/items/neon-merge/game/index.html
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Launch live demo ↗

RELEASE HISTORY

What's new

Version 1.0.0

  • Initial release of Neon Merge.
  • Single-production-domain activation and licence key included.
Download changelog (JSON)

A few useful answers.

Does it need a server or database?

No server code and no database: it is static HTML, CSS and JavaScript on any web host. Production use needs the included licence activation (one HTTPS check from the browser).

Are scores shared online?

No. The best score and the biggest orb are stored in the player's browser (localStorage). There are no accounts, no online features and no ads.

Can I change the art, colours and texts?

Yes. Orb colours, sizes and names are one table in index.html, the UI colours are CSS variables, and the background and sounds are plain files you can replace.

Does it work on phones?

Yes — touch, mouse and keyboard controls, portrait and landscape, high-DPI screens.

What is the difference between Licence and Full source?

Both cover ONE production domain per purchase. Licence = one end product on that domain. Full source adds editable-source rights plus white-label, paid and SaaS use on that domain. Neither allows reselling the game or its source, and neither is an unlimited-installation licence.

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