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Neon Connect Four

3D Connect Four with a smart computer opponent — HTML5

THE PRODUCT

A closer look.

Neon Connect Four is the classic four-in-a-row game, polished for the web: a wooden toy board rendered in real-time 3D, glossy discs that drop with a bounce, a glowing winning line and a cosy playroom with music and sound effects.

Inside the ZIP you get the complete game — a start menu with three computer levels (from a forgiving beginner to a computer that looks ahead several moves), a two-player mode for one device, a result screen, keyboard, mouse and touch controls and an automatic 2D board when WebGL is not available. Everything runs from static files, offline, with no libraries.

Rebranding is quick: texts, levels and colours sit in one settings block in index.html, the disc colours and board size are constants at the top of game.js, and all textures and sounds are plain files you can swap.

WHAT’S INSIDE

Built for the details.

Gameplay
  • Real-time 3D board with see-through holes, glossy discs and a bounce on every drop
  • Computer opponent with three levels (Easy, Normal, Hard) — it blocks threats and plans ahead
  • Two players on one device (hot-seat) mode
  • Glowing winning line, turn indicator, draw detection
  • Touch, mouse and keyboard (← → Enter, keys 1–7) controls
Inside the ZIP
  • Complete game folder ready to upload (game/)
  • Start menu, results screen and pause on tab switch
  • Textures, music and sound effects
  • Offline documentation with configuration and rebranding guide

In the picture.

TRY BEFORE YOU CHOOSE

See it in action.

The real product, running right here. Sample data is for demonstration.

vortaxis.com/items/connect-four/game/index.html
Full screen ↗
Launch live demo ↗

RELEASE HISTORY

What's new

Version 1.1.0

  • Added single-production-domain activation, licence keys and an owner domain-transfer page.
  • Clarified Single-domain and Full-source rights; existing purchases retain their original terms.
  • Standardised the supplied examples, documentation and interface copy in English.

Version 1.0.0

  • Initial versioned store release of Neon Connect Four.
  • Includes the features and requirements described on the product page.
Download changelog (JSON)

A few useful answers.

Does it need a server or database?

No. It is static HTML, CSS and JavaScript. Any web host works; it plays fully offline once loaded.

Is there online multiplayer?

Not out of the box: you play against the computer or with a friend on the same device. The game code accepts a multiplayer adapter (ctx.multiplayer: sendMove / onMove), so online play can be added with your own real-time server — we can quote it as custom work.

Can I change the art, colours and texts?

Yes. Texts and colours are in index.html, gameplay values near the top of game.js, and all pictures, models and sounds are plain files you can replace.

Does it work on phones?

Yes — touch, mouse and keyboard controls, portrait and landscape, high-DPI screens.

What is the difference between Licence and Full source?

Licence = one end product (yours or one client's). Full source = unlimited end products for you and your clients, including white-label, paid games and SaaS. Neither allows reselling the game or its source on its own.

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