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Neon Air Hockey

3D arcade air hockey against the computer — HTML5

THE PRODUCT

A closer look.

Neon Air Hockey brings the family-arcade classic to the browser: a white air table in a bright arcade hall, rendered in real-time 3D, with a fast puck, bouncy walls and a goal cheer every time you score.

The ZIP contains the complete game: a start menu with three computer levels, smooth physics with sub-stepping (the puck never tunnels through a paddle), touch, mouse and keyboard control, a score bar, a first-to-7 match and a result screen. A 2D table is drawn automatically when WebGL is not available.

Everything is easy to tune: table size, puck speed, friction, bounce and goal width are constants at the top of game.js, the menu texts and colours are in index.html, and the textures and sounds are plain files.

WHAT’S INSIDE

Built for the details.

Gameplay
  • Real-time 3D air table in a bright arcade hall, with a 2D fallback
  • Puck physics with sub-stepping, wall bounce, friction and a speed cap
  • Computer opponent with three levels (Easy, Normal, Hard)
  • First to 7 goals, goal replays of the score, cheering and sound effects
  • Touch (drag), mouse and keyboard controls
Inside the ZIP
  • Complete game folder ready to upload (game/)
  • Start menu, results screen and pause on tab switch
  • Textures, music and sound effects
  • Offline documentation with configuration and rebranding guide

In the picture.

TRY BEFORE YOU CHOOSE

See it in action.

The real product, running right here. Sample data is for demonstration.

vortaxis.com/items/air-hockey/game/index.html
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Launch live demo ↗

RELEASE HISTORY

What's new

Version 1.1.0

  • Added single-production-domain activation, licence keys and an owner domain-transfer page.
  • Clarified Single-domain and Full-source rights; existing purchases retain their original terms.
  • Standardised the supplied examples, documentation and interface copy in English.

Version 1.0.0

  • Initial versioned store release of Neon Air Hockey.
  • Includes the features and requirements described on the product page.
Download changelog (JSON)

A few useful answers.

Does it need a server or database?

No. It is static HTML, CSS and JavaScript. Any web host works; it plays fully offline once loaded.

Is there online multiplayer?

Not out of the box: you play against the computer. The game code accepts a multiplayer adapter (ctx.multiplayer: sendMove / onMove), so online play can be added with your own real-time server — we can quote it as custom work.

Can I change the art, colours and texts?

Yes. Texts and colours are in index.html, gameplay values near the top of game.js, and all pictures, models and sounds are plain files you can replace.

Does it work on phones?

Yes — touch, mouse and keyboard controls, portrait and landscape, high-DPI screens.

What is the difference between Licence and Full source?

Licence = one end product (yours or one client's). Full source = unlimited end products for you and your clients, including white-label, paid games and SaaS. Neither allows reselling the game or its source on its own.

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Licence $990Full source $6,390