Arcade Games Pack

8 polished HTML5 games + a launcher page

Overview

8 complete HTML5 games in one pack — 3D stacking, a space shooter, a sumo brawler, air hockey, 8-ball pool, Connect Four, chess and backgammon — with a ready launcher page. Static files only: no server, no database, no external requests.

GameFolderWhat it is
Neon Towerarcade/games/neon-tower/3D block stacking — one tap, perfect drops, eight colour zones.
Neon Orbitarcade/games/neon-orbit/3D twin-stick space shooter with waves, bosses and power-ups.
Bonk Arenaarcade/games/bonk-arena/Neon sumo brawler — knock the blobs off a shrinking arena.
Neon Connect Fourarcade/games/connect-four/A glossy 3D Connect Four with a smart computer and a two-player mode.
Neon Air Hockeyarcade/games/air-hockey/Fast 3D arcade air hockey with real puck physics and a cheering crowd.
Neon 8-Ball Poolarcade/games/8-ball-pool/Full 8-ball rules and real ball physics on a warm 3D pool table.
Neon Chessarcade/games/neon-chess/Glowing 3D chess with a built-in engine — five levels, up to 2200+.
Backgammonarcade/games/backgammon/Full backgammon rules, tumbling 3D dice and a smart computer opponent.

Requirements

  • Any modern browser with WebGL (all current desktop and mobile browsers); the board/table games fall back to 2D without it
  • Any static web host. Serve over http(s) — some games use ES modules or a Web Worker, which browsers block for pages opened from disk

Quick start

  1. Unzip the package.
  2. Upload the arcade/ folder to your web host, for example as /arcade/.
  3. Open https://your-site.com/arcade/index.html — the launcher shows every game; each card opens the game.

Local test: run python3 -m http.server 8080 inside arcade/ and open http://localhost:8080/index.html.

Every game folder also works on its own: upload only arcade/games/<game>/ and open its index.html.

File structure

arcade/index.htmlLauncher page: grid of games with cover art and filter chips.
arcade/assets/covers/Cover image of each game (800 × 500 WebP).
arcade/assets/fonts/Launcher fonts (Inter, Unbounded — OFL).
arcade/games/<game>/One complete, standalone game per folder (its own index.html, code, assets, fonts and libraries).
documentation/index.htmlThis documentation.
LICENSE.txt · THIRD-PARTY.txt · CHANGELOG.mdLicence terms, bundled components, version history.

Customise & rebrand

Launcher

Edit arcade/index.html: title, intro text, colours (:root variables), the cards (one <li class="card"> per game; remove a card to hide a game) and the filter chips (data-cat on each card). Replace a cover by saving a new 800 × 500 image under the same name in assets/covers/.

Games

Each game is documented in its own single-game package. In short: the board and table games (Air Hockey, 8-Ball Pool, Connect Four, Chess, Backgammon) have a settings block window.GAME_CONFIG in their index.html (menu texts, difficulty levels, colours, backUrl for the "← All games" link) and gameplay constants at the top of games/<id>/game.js. Neon Tower, Neon Orbit and Bonk Arena keep all code in their index.html; the tuning tables (TYPES, ZONES, TIERS…) sit near the top of the script.

Art and sound

All pictures, models and sounds are plain files in each game's assets/ folder — replace them keeping the names and formats.

FAQ

Does it need a server or database?

No. All games are static HTML, CSS and JavaScript and run on any web host. Nothing is loaded from other websites.

Can I use only some of the games?

Yes. Every game folder is standalone; remove the cards you do not need from the launcher.

Is there online multiplayer?

The games play against the computer, and several also offer two players on one device. Online play can be added with your own server — ask us for a quote.

Does it work on phones?

Yes. Every game has touch controls and adapts to portrait and landscape screens.

What is the difference between Licence and Full source?

Licence = one end product (yours or one client's). Full source = one production domain for you and your clients, including white-label, paid games and SaaS. Neither allows reselling the games or their source on their own.

Support & updates

Updates are free. Questions are answered for 6 months after purchase (12 months with Full source) — write to hello@vortaxis.com or use vortaxis.com/store. Custom games, your own art or online play: ask for a quote.

Licence and production activation

Single-domain and Full-source purchases each activate one production hostname. Full source adds editable code, white-label and SaaS rights; it does not include unlimited installations or redistribution. Localhost and .test development hosts are allowed.

Set the delivered key and production hostname in LICENSING/licence.json. Use https://vortaxis.com/licence/ to view activation or request a domain transfer. Vortaxis Studio approves replacement domains. Production activation requires a network connection; public demos remain unrestricted.

See LICENSE.txt for the complete terms. Existing purchases retain their original terms.